![]() ![]() Even smart speakers, a relatively new device that launched in 2017, will likely boast an installed base of more than 500 million units by the end of 2023. Smartphones alone count almost 5 billion users worldwide, 2 and billions also use PCs, tablets, and TV sets. That said, in terms of numbers, VR has a long way to go to catch up with other digital devices. Better ergonomics, including lighter weight and better ventilation, would also assist. ![]() 2023’s headsets should offer higher frame rates, higher-resolution displays, and enhanced spatial audio (which enables users to better discern the direction of sounds, such as a speaker’s voice), enabling an even more realistic immersive experience. ![]() This growth is being catalyzed in part by improvements in the underlying technology, including greater processing power, better screens, and richer audio. When Deloitte first sized the VR market in 2016, 1 it stood at US$1 billion for hardware and software combined, so a US$7 billion year represents quite the growth rate over the years. VR’s success will depend on doing what other devices can’t ![]()
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